The objective is to produce concrete and doable results, which are divulgative and effective. They need to produce concrete activities that valorize both experience and “progress” in the artistic and musical sectors and attract external participation thanks to appropriate information and promotion of awareness. The tourism industry is a particular reference point. Examples of activities in this sense include: documentaries, books in several languages, TV series, art and performance events, music therapy and dance therapy etc.

The innovative aspect is fundamental in making activities divulgative and easily understandable. “Virtual reality” that allows people to “relive” scenes from life or historical and cultural events, is important.

We are dealing with creating faithful reproductions of historical sites, artistic and socio-cultural events, battles, where the user has the sensation of being personally involved. It is as if a time machine has taken him back to those times. It is like being a protagonist of something that has already taken place, where we feel immersed in the situation of the age. This includes the way of thinking, of being, of conceiving relationships, of using tools and having the available knowledge of that time.

The “museum” has always been a fundamental reference point where we can find historical and cultural information on certain sectors that has been collected, scientifically tested and documented. This function is still relevant, but thanks to technological innovation, it can to be much richer and more dynamic in content. The “virtual museum” can offer information, aspects, and images (historical costume, music, dance, ambience…) that enhance the contents and make them more vivid and understandable.

Those parts of the territory, that have in themselves cultural and historical significance, constitute living performances or a full-scale living past. They are a kind of “open air museum” that the visitor can enjoy. They to need, however, provide background information that makes them more accessible. This creates a need for “software applications” that can satisfy and help typology the various kinds of user in relation to the time they have available and the fields of interest that are now emerging.

Music can also be understood as a “journey” and can find various fields of application: commercial, artistic, health, tourism, etc.).